Clusterfu$% windows 8 and gtkradiant1.6 has no jk2
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Clusterfu$% windows 8 and gtkradiant1.6 has no jk2
So I've been experimenting with gtk 1.4 and 1.5 and q3map2GUI, etc all in windows 8 to get them to work to my specifications. I basically require 2.5.16, which is an add on compiler that 1.4 doesn't come with for my map since I use sky portals etc.
However, they are basically impossible to get to function correctly. All types of errors, and then new errors that pop up once you get them working.
I've basically given up with all mapping until 1.6 comes out, which I'm beta testing...to a degree anyways. A new beta came out 7/7/13 a few days ago.
The compiler works, but it lacks jk2 support. That means once it works, mappers will have to map in jk3 and just avoid certain triggers\switches that will cause the map to crash if you then put the final product into jk2.
Of note, the last expedition or maybe 2 I forget have been compiled in jk2 doing this, and they work backwards in both games now.
Works great for me but that's because I've mapped in both games and know the nuances of which textures work, which triggers work in both, etc,etc
To a knew mapper it would all be overwhelming probably especially since a lot of the old tutorials are gone anyways.
Just pointing out that this game is getting ancient, and new mappers if there are any will have a heck of a time.
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Also a lot of people may opt to continue 32 bit windows 7 or XP or Vista or whatever. Here is a chart of windows 7 32 bit memory limits
http://msdn.microsoft.com/en-us/library/aa366778%28VS.85%29.aspx#physical_memory_limits_windows_7
Point is you're stuck at a maximum of 4 gigs of ram and on 32 bits only.
Contrast that to Windows 8 that is 64 bit that can use up to 128 gigs on home version and 512 gigs on pro.
So basically we all have to move to windows 8 situation whether we like it or not.
However, they are basically impossible to get to function correctly. All types of errors, and then new errors that pop up once you get them working.
I've basically given up with all mapping until 1.6 comes out, which I'm beta testing...to a degree anyways. A new beta came out 7/7/13 a few days ago.
The compiler works, but it lacks jk2 support. That means once it works, mappers will have to map in jk3 and just avoid certain triggers\switches that will cause the map to crash if you then put the final product into jk2.
Of note, the last expedition or maybe 2 I forget have been compiled in jk2 doing this, and they work backwards in both games now.
Works great for me but that's because I've mapped in both games and know the nuances of which textures work, which triggers work in both, etc,etc
To a knew mapper it would all be overwhelming probably especially since a lot of the old tutorials are gone anyways.
Just pointing out that this game is getting ancient, and new mappers if there are any will have a heck of a time.
-------------------------------
Also a lot of people may opt to continue 32 bit windows 7 or XP or Vista or whatever. Here is a chart of windows 7 32 bit memory limits
http://msdn.microsoft.com/en-us/library/aa366778%28VS.85%29.aspx#physical_memory_limits_windows_7
Point is you're stuck at a maximum of 4 gigs of ram and on 32 bits only.
Contrast that to Windows 8 that is 64 bit that can use up to 128 gigs on home version and 512 gigs on pro.
So basically we all have to move to windows 8 situation whether we like it or not.
Acrobat- Number of posts : 316
Re: Clusterfu$% windows 8 and gtkradiant1.6 has no jk2
XP, Vista, and Windows 7 all have x64 versions.
Re: Clusterfu$% windows 8 and gtkradiant1.6 has no jk2
- Spoiler:
*nix
or just use 64bit.
Trey- Pie Academy Member
- Number of posts : 108
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