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Those Darn doors.

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Those Darn doors. Empty Those Darn doors.

Post by Tanis Mon Apr 13, 2009 5:31 pm

Darned doors wont open whenever i convert the maps to where you can actuly play them. Any help?
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Post by KaiStagon Sun Apr 19, 2009 10:28 am

select your doors and hit "N" and post here the specs for your doors (ie: lip, angle, speed, etc.)

Are they tied to any trigger_multiples?

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Post by Tanis Sun Apr 26, 2009 11:45 pm

Err... scratch Idk.
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Post by BULWA Tue Apr 28, 2009 12:33 pm

wtf u r talking about anyway?
When u compile ur map, doors don't work?
Read tutorial about creating doors.
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Post by KaiStagon Tue Apr 28, 2009 8:53 pm

http://bubba.planetquake.gamespy.com/door1.html

It's an absolute necessity to have an "angle" value.

Select the brushes which make up your door and press "N" on the keyboard. This opens up the entity modifier (Entities include anything from lights to teleport brushes to door brushes!). There should be a directional chart on this menu that looks like this:
......90.....
180...360
.....270....
(the ....s may be filled in with measurements between 90 and 180 depending on what version of radiant you have).
The menu is designed to look like a directional compass. 90 makes your door move in the direction 90 is, or north. 180 makes your door move left. 360 makes it move right, and 270 makes it move south. If you want your doors to move up or down, you can select up/down next to the compass. If your doors still don't open after this, then I don't really know what to tell you short of you posting a screenshot of the entity readout of your door.

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Post by BULWA Wed Apr 29, 2009 8:54 pm

it's not "absolute necessity", if u don't set angle - it will be default(in 1.4)
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Post by Dark'Hunter Tue May 05, 2009 4:24 am

Darm Doors hahahaha good name confused
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Post by Da Llama Tue Jun 02, 2009 2:21 pm

KaiStagon wrote:select your doors and hit "N" and post here the specs for your doors (ie: lip, angle, speed, etc.)

Are they tied to any trigger_multiples?
lol, I was doing the func_door. lol!
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