Those Darn doors.
5 posters
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Those Darn doors.
Darned doors wont open whenever i convert the maps to where you can actuly play them. Any help?
Tanis- Cookie Academy Member
- Number of posts : 211
Age : 523
Location : Mars
Re: Those Darn doors.
select your doors and hit "N" and post here the specs for your doors (ie: lip, angle, speed, etc.)
Are they tied to any trigger_multiples?
Are they tied to any trigger_multiples?
KaiStagon- Cookie Academy Member
- Number of posts : 517
Age : 32
Location : MA
Re: Those Darn doors.
Err... Idk.
Tanis- Cookie Academy Member
- Number of posts : 211
Age : 523
Location : Mars
Re: Those Darn doors.
wtf u r talking about anyway?
When u compile ur map, doors don't work?
Read tutorial about creating doors.
When u compile ur map, doors don't work?
Read tutorial about creating doors.
Re: Those Darn doors.
http://bubba.planetquake.gamespy.com/door1.html
It's an absolute necessity to have an "angle" value.
Select the brushes which make up your door and press "N" on the keyboard. This opens up the entity modifier (Entities include anything from lights to teleport brushes to door brushes!). There should be a directional chart on this menu that looks like this:
......90.....
180...360
.....270....
(the ....s may be filled in with measurements between 90 and 180 depending on what version of radiant you have).
The menu is designed to look like a directional compass. 90 makes your door move in the direction 90 is, or north. 180 makes your door move left. 360 makes it move right, and 270 makes it move south. If you want your doors to move up or down, you can select up/down next to the compass. If your doors still don't open after this, then I don't really know what to tell you short of you posting a screenshot of the entity readout of your door.
It's an absolute necessity to have an "angle" value.
Select the brushes which make up your door and press "N" on the keyboard. This opens up the entity modifier (Entities include anything from lights to teleport brushes to door brushes!). There should be a directional chart on this menu that looks like this:
......90.....
180...360
.....270....
(the ....s may be filled in with measurements between 90 and 180 depending on what version of radiant you have).
The menu is designed to look like a directional compass. 90 makes your door move in the direction 90 is, or north. 180 makes your door move left. 360 makes it move right, and 270 makes it move south. If you want your doors to move up or down, you can select up/down next to the compass. If your doors still don't open after this, then I don't really know what to tell you short of you posting a screenshot of the entity readout of your door.
KaiStagon- Cookie Academy Member
- Number of posts : 517
Age : 32
Location : MA
Re: Those Darn doors.
it's not "absolute necessity", if u don't set angle - it will be default(in 1.4)
Re: Those Darn doors.
Darm Doors hahahaha good name
Dark'Hunter- Cookie Academy Member
- Number of posts : 336
Age : 1015
Location : Holland/Netherlands
Re: Those Darn doors.
lol, I was doing the func_door. lol!KaiStagon wrote:select your doors and hit "N" and post here the specs for your doors (ie: lip, angle, speed, etc.)
Are they tied to any trigger_multiples?
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