hour interview with blade creators about jk2

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hour interview with blade creators about jk2

Post by Acrobat on Tue May 14, 2013 7:35 pm

1 hour interview with blade symphony's creators talking about their new game and their inspiration jk2


How Jedi Duels Inspired a Cyberpunk Swordfighter

Michael Chang, creator of the third-person swordfighting game Blade Symphony, meets the man who inspired him to dive into game design: Mike Gummelt.

Behind every great idea, there's a spark of inspiration. Video games are no different, and as the next generation of developers unveil their creations, you can often spot the source of their ideas. A few weeks ago, I met with Michael Chang, creator of the stylized swordfighting game Blade Symphony. Seeing the game in motion, I was instantly reminded of the lightsaber combat from Star Wars Jedi Knight II: Jedi Outcast--and this wasn't a coincidence.

As it turns out, Jedi Outcast--a game now over a decade old--was a major influence during Blade Symphony's development, and Chang himself had been a regular in Outcast's lightsaber dueling community. I was then surprised to learn he had never crossed paths with Mike Gummelt, the man who designed that saber combat system. Now, in the almost hour-long interview below, these two developers meet for the first time to deconstruct Outcast's lightsaber mechanics and talk about classic samurai movies. It's a highly technical discussion of a game that greatly impacted both of their lives.



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