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Szico releases his latest map

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Szico releases his latest map Empty Szico releases his latest map

Post by Acrobat Thu Nov 22, 2012 1:54 pm


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Post by blivvy Thu Nov 22, 2012 2:07 pm

Damn that's one good looking map. It is for jka right? Cause it looks like a totally different game in that vid... Skyrim comes to mind lol.
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Post by Acrobat Thu Nov 22, 2012 2:18 pm

ya it's a jk3 map. He's a freakish mapper btw. I'd say the best mapper ever.

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Post by Theicecreaman Thu Nov 22, 2012 3:03 pm

Very impressive.
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Post by masterchief Thu Nov 22, 2012 4:28 pm

thats crazy! Reminds me that my maps arn't on filefront yet. Wtf I mailed the guy that runs it like 8 times.
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Post by Acrobat Thu Nov 22, 2012 5:35 pm

Just use jkhub.org

It's the replacement site since jk2files sucks so much.

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Post by Wonko the Sane Thu Nov 22, 2012 5:44 pm

Wow, that's really impressive. 'blivvy's right, it looks like a completely different game. You rarely see full scale houses like that in a jk map.

I usually put BlueIce Twilight on the jk3 server for the winter season, but I think I'm putting this up all winter long instead. It's really amazing!

Good find, thanks for posting this.



Edit: Added to the jk3 downloads list.
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Post by Acrobat Thu Nov 22, 2012 8:51 pm

i tried szico's bump mapping technique on my cactus map (on the cacti themselves)

I haven't played this map yet but those bricks look bump mapped to me

basically u make a tga file or other file type that can store alpha channels in addition to the texture. So the then u make a shader that uses the alpha channels to affect the light phase of the compile.\

Basically the lightmap creates shadows along the dark spots of the texture and light on the bright spots. It's supposed to make a 2d texture "seem" like a 3d texture.

I think people were referring to it as speudo bump mapping because with bump real mapping, u can make 2d walls actually become three dimensional with the bump mapping.

I used to post a lot on szico's website and he taught me or linked me to tutorials about some of his odder techniques he found. He and darth norman were how I figured out how to import sky portals into jk2 as well.

Example: he showed me how to make alpha channel shadow casting as well seen here:

Szico releases his latest map 107783_6




and here

Szico releases his latest map 120009_12



Here's szico doing the technique in atlantica. can only really see it towards the bottom of the walls but looks better in game

Szico releases his latest map 92212_12


I tried bump mapping the cacti themselves in this map. Only partially worked out i guess but fun experiement

Szico releases his latest map 78658_2

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Post by blivvy Fri Nov 23, 2012 4:33 am

Yea I noticed that with the bricks and also the light from the windows shining on the ground outside.
Spoiler:
It's the little details like that, that make the map look amazing.
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Post by Wonko the Sane Fri Nov 23, 2012 4:17 pm

Moved the thread to the downloads forum.

Also, I tried putting this map on the server but it returns a SoundIndex error when I go to load it.

My first thought is it could be a clanmod problem. Clanmod hasn't been updated in ages and it's a really buggy mod to be honest. The guy who wrote it really didn't know what he was doing. I always meant to convert my jk2 mod over to jk3, but I never found the time. jk3, unfortunately, isn't active enough for me to bother doing that or even setting up a different mod at this point. The only other real alternative would be JA+ which I never really liked.

Any other thoughts on the crash?
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